There are some pre-created fighters to play with, but buying the game to just fiddle with the sample characters would be like buying a Corvette and never driving past the speed limit. It's a system for editing character models, move sequences, and animations, so as to allow the user to create characters for use in a pre-packaged 3D fighting engine. Gameplay A bit of a misnomer, that, because this is not a game. The results may be rewarding, but I personally can't predict what another gamer might get out of this one. You are warned, however, that it can be an extremely frustrating experience, limited by an occasionally backwards interface and clumsy preview controls.
If you want to try and create a 3D fighting game without the benefit of a small fortune in computer equipment, software, and development licenses, this is what you want to get.
So this is not so much a review as a collection of suggestions and advice.
Some other creation engines are catching up on it in a few areas - the newest WWE SmackDown! has superior cosmetic editing features, and it's making a go at animation editing as well - but they're still nowhere near Enterbrain in its specific area of expertise. Is it good? Well, good compared to what? Other fighter-making games? What other fighter-making games? It is perhaps not that good when compared to a commercial 3D animation package, but you can't compare a $50 game to thousands of dollars worth of computer software, either. Fighter Maker 2 is another one of those games that confounds criticism.